Star Wars: Commander is a nice game. In it you build up a little military outpost, train an army, and then go and attack the bases of other players as well as some bases that form a loose story.
It’s Clash of Clans but dressed in a kids’ Star Wars fancy dress outfit, in short. Its “unique” (and I use dick quotes only because I’m sure another Clash Clone must have already done it) twist on the formula is that you choose a side to align with – either the Rebel Alliance, or the Empire – and this has an affect on what order buildings unlock for you, and what units become available.
The thing is, you could reasonably expect that the combination of Disney’s development & advertising budget, the evergreen appeal of the Star Wars IP to a young male demographic, and the winning core gameplay loop and monetisation of Clash of Clans, would be a blockbuster formula. But is isn’t. It has done well by most standards, but is just managing to cling on to a top 10 grossing position by the tips of its fingers, it isn’t knocking it out of the park.
Do you have Disney’s money and a great IP? No? Well maybe you should think about not trying to clone Clash of Clans then. Players are getting bored of seeing the same game over and over.